In Astracordis, players take on the roles of crew members who mediate diplomatic conflicts, investigate anomalies, hunt down smugglers, or explore unknown regions of space.
The Astracordis system uses 8, 10, and 12-sided dice, each for a different difficulty level. A roll is successful if it is equal to or lower than the character’s skill score.
On the naval board, players can control space combat between ships, including their weapons, stats, and positions, as well as allocate power to enhance systems.
On the ground combat board, players and enemies are managed to track their positions, health, weapons, and other attributes.
Operations are groups of rolls used to resolve complex situations. They come in various types and offer tools to delve into the more peaceful game systems, such as science or research.
The Game Master has access to various tools, such as a character and board archive, room creation to host sessions, a music player, and much more.